Google Cloud 在 2021 年 #Forrester 第二季度的非結構化資料資安平台報告中,我們不單被評為領導品牌,還在 16 項評估均取得 5/5 的最高分數呢 🙌 了解更多 ↓
同時也有10000部Youtube影片,追蹤數超過2,910的網紅コバにゃんチャンネル,也在其Youtube影片中提到,...
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互聯網大學 | 企業數位轉型需要的人才及能力
1/24 (日)下午 互聯網大學邀請了 — IBM 全球企業諮詢服務事業群總經理總經理 吳建宏先生 與我們分享「企業數位轉型需要的人才及能力」的議題
IBM 的策略顧問致力於,運用AI、混合雲、諮詢服務來解決企業的問題、協助企業轉型)
/
ㄧ、你如何定義「數位轉型」?
我所定義的「數位轉型」主要分成工作方式的轉型、工作流的轉變。
1. 工作方式的轉型|遠端工作、協作工具的興起
隨著疫情加劇,讓人們開始「遠距學習」、「遠端協作」的旅程,學習如何使用線上協作工具,例如:Slack、Jandi、zoom、google meet等等,甚至是使用線上學習平台學習,例如,Coursera, Udemy, Hupspot, google analysis academy, Lynda,Hohaw等等,都是需具備的能力之一。
此外,在遠端工作、團隊成員多元的情況下,更不能忽視語言溝通的能力
(最基本的就是英文溝通!如果連最基本的溝通都達不到,就算有再強的技能,也很難拿到offer)。
2. 工作流的轉變|從瀑布流轉變為敏捷式專案執行
先前看過一本書 < Google創投認證!SPRINT衝刺計畫:Google最實用工作法,5天5步驟迅速解決難題、測試新點子、完成更多工作!> ,書裡提到現在越來越多團隊在產品開發上,選擇使用「 sprint 衝刺計畫 」,而非瀑布式工作流。
若使用先前的「瀑布法開發法」就必須透過 — 計畫、設計、發展、測試、維護等從上而下、step-by-step 傳統作業流程。
但是,若團隊使用「敏捷式開發法」,就可以透過五天的衝刺計畫,發展出一項專案產品。
p.s.不過因為隊員必須在計畫執行中聚在一起、空出五個整天(排除其他工作),所以我認為不太適用於遠端工作中!
以下是「敏捷式開發法」的周行程範例!
星期一|說明衝刺計畫的流程、設定在計畫內要解決的問題、畫出產品及顧客的關係圖、請教專家、選定目標
星期二|隊員示演理想的解決方案、畫出方案草圖
星期三|選出或溝通出最佳解決方案、試畫製分鏡腳本
星期四|隊員分工(包含製作者、整合者、促進者、資料收集者、採訪者等)、製作原型、試運轉
星期五|與五個潛在顧客進行訪談
(p.s.如果對「敏捷工作術」感興趣的話,< Google創投認證!SPRINT衝刺計畫:Google最實用工作法,5天5步驟迅速解決難題、測試新點子、完成更多工作!> 書裡頭有更詳細的案例解說!)
/
二、IBM 所定義的數位轉型(圖二+圖三)
The Cognitive Enterprise
1. 文化
(1)Culture
* 是否能接受「Agile」?如何更敏捷的決策?
(2)Skills
* HR數位化
* 以技能評估 candidate 是否合適這個職缺?
(3)Ways of working
* 思考方式|設計思考力
* 工作環境|共同工作空間
*
2. 平台
(1)Enterprise strategy platforms
* 協助客戶形成生態圈
* 將 Business Model 加入 API 的元素
(2)Industry platforms
(3)Cross industry platforms
(4)Enterprise enabling platforms
3. 流程
(1)Front-office processes
(2)Back-office processes
* 流程數位化
* 協助中小企業貸款,量數最多的案件是中國信託,因為他讓流程線上自動化(RPA),鼓勵客戶線上申請、機器人自動審核
(3)Decision process
4. 科技
(1)AI
(2)Blockchian
(3)Automation
(4)Internet of things
(5)5G
(6)API
5. 數據
(1) Proprietary data
(2) Licensed data
(3) Public data
(4) Custom
(5) Legacy
6. 應用系統
(1) Cloud native
(2) Digital
7.基礎架構
(1) Public
(2) Private
/
三、在數位轉型下,我們需具備的能力?(圖四)
/
四、Q&A section
1.去年IBM在「雲端金融論壇」提到未來的金融趨勢有 — 開放銀行、金融上雲、純網銀,那麼透過 IBM garage 實行敏捷創新、敏捷AI 、敏捷上雲時,有沒有遇到什麼困難?如何因應?
A : IBM 會以「成本效益分析」、「法律問題」、「雲端的預算」的角度出發做思考。
2. IBM 會希望員工跨部門輪轉嗎?
A : 未來希望人才往「ㄆㄞ型」前進,所以部門員工輪轉的方式會是「部門的輪調」或「不同專案間的輪調」。
3. 如果幫助客戶的服務成效不彰時,會有什麼應對措施?
A : 雖然可能出現不被客戶信任的情況,但可藉此學習、避免下次出現類似的情況。
#ibm #learn #digital #xchange #taipei
google cloud platforms 在 ลงทุนแมน Facebook 的精選貼文
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อุตสาหกรรมเทคโนโลยี คือผู้ขับเคลื่อนโลกยุคนี้ อย่างไม่ต้องสงสัย
เพราะไม่ว่ามองไปทางไหน สิ่งต่างๆ ที่อยู่รอบตัวเรา ล้วนเกี่ยวข้องกับบริษัทเทคโนโลยีทั้งสิ้น
Amazon ให้บริการแพลตฟอร์ม E-commerce...
Continue ReadingAll tech companies are heading into game business / invest manly
The technology industry is undoubtedly driving the world.
Because, wherever you look, things surrounding us are all related to technology companies.
Amazon provides e-commerce platforms
Alphabet, Google's mom company, search website, information.
Apple sells electronic devices such as iPhone, iPad
Facebook dominates social media platforms market.
Microsoft Develops Operating Systems and Computer Software
But did you know that there is one thing these companies are paying attention to?
That's the ′′ game business
What are tech companies doing about the game industry now?
Invest man will tell you about it.
╔═══════════╗
Scenario and Economic Update with Blockdit
Podcasts available on the go
Blockdit.com/download
╚═══════════╝
First start at Amazon
Amazon company has invested in the game business since 2014 after acquiring Twitch business, online video platform, game containers with 29,000 million baht.
Passing through now, Twitch has grown beyond the competitors clearly.
9,340 million hours a year videos are viewed by 73 % of the market.
In addition, they have a business called Amazon Web Services (AWS) that provides cloud database storage, which major game developers such as Bandai, Capcom, Epic Games, Supercell, Zynga are the company's customers.
Meaning that every time people play online, AWS services are also being used.
And most importantly, this business has much higher profit margins than E-commerce.
Next one is Alphabet
The company owns YouTube, the world's biggest online video platform, with about 250 million game-related followers per day.
In addition, YouTube has also launched a YouTube Gaming feature to support streaming games especially.
There are 2,681 million hours of video viewing per year. The market share of 21 % is the number 2, secondary from Twitch.
But what creates a lot of excitement for the industry.
Is Launching a cloud gaming platform business named Stadia at the end of 2019
This service may change the gaming patterns as we can buy games immediately. No need to download, install or need to use a good, expensive spectrum. Stadia will process and adjust the game quality details to suit the devices that people. Play and use.
The next company to talk about is Apple
In fact, indirect income game for Apple.
In 2019, there are people who spend in game application via App Store. App Store is about 1.2 trillion Baht. It is 70 % of all apps. Every 100 Baht will receive a share of 30 Baht.
Apple decided to expand its business to the gaming industry.
By launching an online gaming platform called Apple Arcade
Subscription subscriber, 150 baht per month. You can choose to play any game on every device of Apple brand.
There is an assessment that in the next 2 years, there will be around 50 million accounts of Apple Arcade users who will make additional income for the company over 93,000 million baht per year.
Another interesting one is Facebook.
Facebook has launched a 2018 Facebook Gaming online video feature.
Focusing on connecting to social media user base to create an advantage for people to follow contents easily under the same platform.
The company reveals 700 million video game visitors per month.
However, compared to the number of hours, Facebook Gaming also has a market share of only 3 %
But in the future, Facebook may develop new businesses similar to Google's Stadia.
Because I just bought PlayGiga business, cloud-based platform from Spain for 2,400 million baht.
And the eye-catching thing is Oculus VR owned by VR, a virtual reality technology developer with a high chance of making Facebook create successful virtual reality gaming devices.
The last part is Microsoft
Microsoft has been in the gaming business since 2001, as an Xbox gaming console developer that currently has total sales of more than 155 million machines.
And in 2016, the company launched a streaming platform named Mixer.
But the response is not as expected. There is only 3 % market share.
Get Microsoft to turn off this platform this July and rock the account with Facebook Gaming instead to collaborate with Twitch and YouTube.
In addition, Microsoft is also undergoing a cloud gaming business development. It is expected to be launched by XCloud this year.
All of them have businesses involved in gaming either way or anyhow.
But I have to say..
No matter how fierce the competition is, no one can compete with the real game owner like Tencent, Chinese tech company.
Because they have created or invested in a loud game with many players around the world like Fortnite, PlayerUnknown's Battlegrounds, Arena of Valor (RoV), League of Legends, Honor of Kings, Clash of Clans
Resulting in Tencent reigning the industry's highest position. Earning up to 612,000 million baht from the game business.
Arrived here. Many people may wonder why the game market is so interesting in the eyes of tech companies?
What these companies need is inevitable bringing their technology into consumer hands to build a strong user base.
Gaming business is becoming a very large industry.
From the world population of 7,800 million people, there are 2,700 million people playing games or around 35 %
Covering people of all ages and all devices whether it's mobile, computer or game console.
So, the game market is worth up to 4.7 trillion baht and it predicts that the number will grow to 6.2 trillion baht in 2023
The special thing is gaming people always pay to buy unlimited items or features.
Different from other markets where customers may buy limited amounts of money or subscription payments which are always the same.
And the company can also offer products to customers directly in real time. When order happens, players get items immediately. Game owners get paid at the same time.
While buying normally, consumers may have to shop at the mall or wait for delivery later. The seller may have a central or multi-layer dealer to get paid and also to manage inventory.
Including game owners and players can also do game-changing activities such as gamecast reviews or serious Esports to win prize money.
This is not surprising if it says in the near future, the game market where humans pay virtual purchases.
Could be bigger than any physical product market that is tangible..
╔═══════════╗
Scenario and Economic Update with Blockdit
Podcasts available on the go
Blockdit.com/download
╚═══════════╝
Follow to invest manly at
Website - longtunman.com
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References
-https://edition.cnn.com/2020/06/28/tech/google-stadia-apple-arcade-mixer-gaming/index.html
-https://www.protocol.com/tech-gaming-amazon-facebook-microsoft
-https://www.geekwire.com/2019/microsofts-mixer-grows-audience-amazons-twitch-continues-dominate-streaming-market/
-https://aws.amazon.com/gametech/
-https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
-https://www.reuters.com/article/esports-business-gaming-revenues/report-gaming-revenue-to-top-159b-in-2020-idUSFLM8jkJMl
-https://www.digitalinformationworld.com/2020/01/global-consumers-spent-over-83-billion-on-mobile-apps-in-the-last-12-months.html
-https://en.wikipedia.org/wiki/Tencent#Video_games
-https://www.statista.com/statistics/983227/global-video-games-revenue-companies/Translated
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